Información y documentos relacionados al proyecto final descrito en la entrada anterior:
UNIQUE OUTDOOR EXPERIENCE es el "cliente" seleccionado por el grupo para el proyecto de campana publicitaria. Incluimos el logo de la compañía:
Ademas incluimos un link (enlace) a documento Dropbox http://db.tt/0aM6rfXZ que incluye ejemplos de
tours que ofrece la compañía y el listado de precios sugerido. Cualquier duda o pregunta, favor de comunicase a la mayor brevedad posible.
Como indicáramos en las ultimas reuniones del curso la fecha establecida por la Universidad para la presentación del trabajo final, la entrega del proyecto de auto promoción y cualquier otro trabajo pendiente de revisión o re-evaluación es el MARTES 22 DE MAYO a la hora y en el lugar de la clase. Cada participante del curso es responsable de diseñar y presentar por lo menos un elemento publicitario para promover este servicio
martes, 8 de mayo de 2012
miércoles, 2 de mayo de 2012
FINAL PROJECT
ADVERTISING / PUBLIC INFORMATION CAMPAIGN
The purpose of an Advertising / Public Information campaign is to "position" a product (or brand), service or information in the mind of the consumer. As an integral part of a marketing strategy, the advertising campaign seeks to create awareness about the product/service and stimulate/encourage its consumption, use and/or consideration (adoption). Although most often associated with purchasing transactions, the concept of "selling" also applies to dissemination of information and acceptance of ideas, individuals and groups; as in the case of public service information/education efforts and of political campaigns. In both, commercial advertising and public communication, the campaign is the result of strategic planning based on a thorough analysis of the product/service characteristics and attributes, the consumer's needs and behavior, and an understanding of the product/service's "stage" in its natural life cycle (new product, growth, maturity and decline).
A well thought out campaign must take into account the three basic strategic aspects of advertising: recall (memorable), persuasion (convincing sales argument), and likeability (attractive/appealing). Although the creative philosophies or approaches will vary depending specific cases and particular considerations, most experts agree that in order to be effective the message has to be conveyed with vitality, and be original, and imaginative. Still, they all agree that the message must be presented in clear, relevant, and believable terms, and that it has to be in good taste (not offensive or threatening to the prospective consumer).
Usually, campaigns are built around a particular "positioning" concept and/or message and involve the design of various individual advertising "elements" which may include but are not limited to: organization/product logo and corporate identity elements, packaging and labeling, printed/electronic media ads or publications, points of sale, as well as other promotional pieces. All these must be well integrated and work as a unit to convey the intended message effectively and facilitate the recall.
- ADVERTISING / PUBLIC INFORMATION CAMPAIGN PROJECT
Because of the magnitude of these projects and in an effort to emulate the way in which this process is carried out in advertising agencies and graphic design studios, the class will be divided in groups or be convened as one creative group which will operate as an independent "contractor." As a "creative unit" the group(s) will make collective decisions and assign specific tasks to individual members who will report to the group. Groups may decide and agree to meet outside of class meeting hours (all participants should be available and engaged.)
In an effort to minimize "problematic" situations with regards to individual participation and collaboration with the group, the evaluation of this project will be divided in two aspects: group effort and presentation and individual work and presentation.
1. GROUP EVALUATION (50%) - The evaluation of the group's work will be based primarily on the analysis of the product/service, the development of a positioning concept and/or message, the advertising campaign strategy and the development of "collective" materials (name, logo, slogan etc.). These aspects will be primarily evaluated in process and as reflected in the formal presentation of the campaign. Each student will prepare and submit a group work log of the project. Presentation should be short, complete and cohesive (tight) and must involve all the members of the group and each of the campaign pieces.
2. INDIVIDUAL EVALUATION (50%) - The evaluation of individual creative "elements" which should be in adherence to the group's strategy and also reflect the considerations listed before. Each student must complete and present at least one (1) advertising/communication "element" in a comprehensive format (close to the final form) for individual evaluation. The group as a whole is responsible for the basic (common to all) design elements/materials such as product (service) name, logo design, slogan(s) etc, and no individual participant can claim the design of these basic elements as their individual contribution.
Group organization will be completed and product / service selection approved on or before Tuesday, May, 8th (class time).
GROUP PRESENTATION OF THE CAMPAIGN AND COMPONENTS SHOULD BE PLANNED FOR THE DATE ASSIGNED FOR FINAL EXAM (WILL BE POSTED WHEN ANNOUNCED)
THE FINAL PORTFOLIO INCLUDING:
- SELF-PROMOTION PIECE AND SUPPORTING MATERIALS (INCLUDING: RESUME INFORMATION AND 5 PIECE PERSONAL PORTFOLIO)
- THE FINAL AD CAMPAIGN PROJECT (GROUP AND INDIVIDUAL CAMPAIGN PIECES
- ALL OTHER WORK NOT PREVIOUSLY EVALUATED ARE ALL DUE ON THAT SAME DATE (WILL BE POSTED WHEN ANNOUNCED)
martes, 10 de abril de 2012
SELF-PROMOTION PROJECT
ART 425 - ADVERTISING DESIGN
SELF-PROMOTION PROJECT
In addition to a well thought out Resume (Curriculum Vitae), and a similarly well planned and impeccable Portfolio, many graphic designers and practicing artists develop Self-Promotion elements and/or "packages." The purpose of these Self-Promotion efforts is to "promote / sell" the professional services of a designer and/or artist, whether it be as an employee, as a "free lance" contractor, or if you are trying to place your art production (show, publication, etc.) A well designed Self-Promotion "package" is an integral part of a marketing strategy to "capture" the attention of prospective client(s) or employer(s) and "sell" them your services or products. If you (your services) are the product to be sold, then the Self Promotion "package" could be described as the centerpiece of your advertising campaign.
A well designed "Self-Promotion "package" makes available basic information about the designer/artist and at the same time provides an opportunity to showcase samples of your work for the prospective employer/client to review (preview). In addition, it's the ideal situation for the designer/artist to demonstrate his/her capacity to carry out a project from concept to finished product.
Because Self-Promotion "packages" are often mailed or hand delivered they should be "manageable", easy to handle, and sturdy. It should provide as much information and as many samples of your work as you consider necessary to get your "message" across. As in any good advertising element for a "new product" it should have a good balance between the aspects of Recall (Memorability), Persuasion (sales proposition), and Appeal (Likability).
You want the prospective employer/client:
• To remember you, your name and how to get in touch with you, and to have your basic information available (accessible) when and if he/she may need your services/product. Be succinct and to the point.
• To develop an appreciation and ultimately to be convinced of the quality of your work, your commitment to your profession (trade), and your sense of responsibility. Don't be shy or coy, be assertive and clear.
• To "like" and "enjoy" your Self-Promotion "package", even before it's opened. If it's not "attractive", curious, different and thus appealing, it probably won't make pass the secretary or assistant.
The following will be required for this class exercise:
For this project you are required to make a decision (real or hypothetical) regarding your professional interest(s). You can decide to present yourself (your business) as a graphic designer or any other type of designer, an artist (personal expression), an art educator, a photographer, an illustrator, an animator, a video/film director, any combination of the previous, or some other related endeavor or business. You can also decide to present yourself (your business) as an "all-around" provider of creative art work/services in all its forms; a "jack of all trades."
In addition, for this project you should also prepare an updated resume or curriculum vitae (or a dated list of accomplishments and achievements) and if available, a student portfolio 5 piece (minimum) or examples of your work.
In the development of a promotional concept and the preparation of a Self-Promotion "package" for the purpose described above, all formats will be considered in adherence with the objective and concept.
ALL FINAL WORK FOR THIS PROJECT IS DUE ON THURSDAY, APRIL 26th
Review of work in progress:
- Thursday April 12, (Concept review)
- Tuesday April 17, (Format Review)
- Thursday April 19, (Copy/visuals Review)
- Tuesday April 24 (Prototype Review).
Useful Links?
40 examples of Self Promotion elements
IdN Magazine (International Designers Network) - Self Promo Issue
Web Self Promotion example
A cute and informative animation...
martes, 20 de marzo de 2012
PROMOTIONAL MATERIALS PROJECT - #3
PROMOTIONAL MATERIALS PROJECT - #3
USC - VISUAL ARTS PROGRAM PROMOTION
The main purpose of Promotional Materials in general is to enable, stimulate and encourage an increase in the awareness and in the position or rank (in relation to the competition) by generating interest/curiosity in the entity it is promoting. Promotional materials are part of a marketing strategy to entice, to lure prospective clients to seek more detailed information about the product, or services offered. For these reason, it is important to consider providing basic contact information and relevant data about the benefits of the product, or services.
As in any good advertising element promotional materials should have a good balance between the aspects of: Memorability (recall, recognition, identification), Persuasion (sales proposition, distinguishing/unique characteristics, relevant information, purchase intent), and Likeability (attractive, appealing) of both the product/organization/activity and the promotional materials (concept, visual.)
THE PROJECT:
To develop a promotional piece for the Visual Arts Program at Sagrado directed to prospective students (high school and transfer), their counselors and parents. The Visual Arts Program is a comprehensive program fully accredited by local (Consejo de Educación Superior) and national (Middle States Association) educational accreditation organizations and it is an offering of a well-recognized and respected post-secondary institution (Universidad del Sagrado Corazón). The Visual Arts Program offers a BA in Communication with a Visual Arts major and has a 3 tier multidisciplinary focus. Students may opt for one, or a combination of the following:
Art for Self-expression - Often referred to as the fine arts, it involves the development of basic skills in traditional art media including drawing, painting, sculpture and print as well as new art media including photography, video art and computer/digital generated art.
Art in Communications - Includes the study and practice of graphic/advertising design and the related disciplines of illustration, photography, sequential art, animation, video, web/interactive design etc. Involves the development of skills in traditional, as well as digital media.
Art Education - In collaboration with the Department of Teaching Education at Sagrado students can complete the course requirements and teacher practice for an art teaching certification (PR Dept. of Education).
For more detailed information about the Visual Arts Program see: http://catalogo.sagrado.edu/ and other promotional/information materials available at the Communication Department.
PROJECT SCHEDULE:
March 13, 15- Brainstorming - new name for Program, slogans, "tag lines", visual image(s)
March 20, 27 - Review of rough concept/layout sketches (3 or more)
March 29 - Final Version presentation (to be included in Mid-Term Portfolio)
- NOTE: 1st PORTFOLIO REVIEW IS SCHEDULED FOR THURSDAY MARCH 29. THE PORTFOLIO SHOULD INCLUDE THE FINAL VERSIONS AND ALL SUPPORTING MATERIALS FOR THE FIRST 3 CLASS PROJECTS. DETAILS AND OTHER RELEVANT INFORMATION WILL BE DISCUSSED IN CLASS.
- NOTA: LA FECHA DE ENTREGA DEL 1er PORTAFOLIOS ES EL JUEVES 29 DE MARZO. eL PORTAFOLIOS DEBE INCLUIR LAS VERSIONES FINALES Y LOS MATERIALES DE APOYO DE LOS 3 PRIMEROS PROYECTOS DE CLASE. DETALLES Y OTRA INFORMACIÓN PERTINENTE SE DISCUTIRÁ EL CLASE.
viernes, 16 de marzo de 2012
Campaña - "Manada Medalla" 2012
Video del proceso de conceptualización, diseño y creación de los personajes para la campaña de publicidad no tradicional (guerrilla, exterior, 3D, interactiva activa análoga), Manada Medalla 2012 creada por la agencia puertorriqueña, SGA - Sajo, García, Alcázar en el contexto de las Fiestas de San Sebastián 2012 (SanSe 2012).
Manada Medalla 2012. Momento Premium. from Dale.Dale.Dale on Vimeo.
Para la campaña de SanSe 2012, Medalla y el grupo de creativos de SGA convocó a una serie de artistas locales/ radicados aquí en Puerto Rico para la creación de una campaña inusual.
Así surgió la Manada Medalla 2012. La creación de la misma estuvo a cargo de las mentes y manos talentosas de los grupos e individuos Hello Again, Left Hoook, Deborah Hunt, Guie Beeu Guerrero, Mary Anne Hopgood y Mariana Roca Iguina.
Una curiosidad... alimento pa' la cabeza.
martes, 13 de marzo de 2012
PROMOTIONAL MATERIALS
ART 425 - ADVERTISING DESIGN
PROMOTION vs. ADVERTISING
From Diffen - http://www.diffen.com/difference/Advertising_vs_Promotion
Advertising vs. Promotion
Definition:
Advertising is a one-way communication whose purpose is to inform potential customers about products and services and how to obtain them.
A Promotion usually involves an immediate incentive for a buyer (intermediate distributor or end consumer). It can also involve disseminating information about a product, product line, brand, or company.
Purpose: Increase sales, brand building. Increase sales.
Time: Advertising is Long term while Promotions are usually short term (often time specific)
Price: Advertising tends to be more expensive while Promotions are usually not very expensive in most cases.
Suitable for: Advertising is used by medium to large companies while Promotions are better suited for small to medium companies
Sales: With Advertising there is an assumption that it will lead to sales while Promotions are often directly related to sales.
Example: Giving an advertisement in the newspaper about the major products of a company Giving free products, coupons etc.
Example: ABS company may start a promotion of giving free drinks at a mall for a day during the festive season, while the same company may advertise much before about their drink at the start of the festive season and extend it during and beyond the season. Advertising is aimed towards the long term building of the brand while Promotion is aimed at the short term tactical goal of moving ahead in sales.
Example Online Promotions:
Online promotions will include many of the promotions mix elements which we considered above. For example advertising exists online with pay per click advertising which is marketed by Google. You can sponsor are website for example. Online businesses regularly send out newsletters which are targeted using e-mail and mailing lists, which is a form of direct marketing. Indeed websites are premium vehicle in the public relations industry to communicate particular points of view to relevant publics.The online promotions field is indeed emerging. The field will soon spread into Geo targeting of adverts to people in specific locations via smart phones. Another example would be how social media targets adverts to you whilst you socialising online. Take a look at Marketing Teacher's Blog for more up-to-date examples of the emerging online promotions space.
Promotion is generally divided in two parts:
• Above the line promotion: Promotion in the media.
• Below the line promotion: All other promotion. Much of this is intended to be subtle enough that the consumer is unaware that promotion is taking place. E.g. sponsorship, product placement, endorsements, sales promotion, merchandising, direct mail, personal selling, public relations, trade shows.
Sales - Typically promotions are directly linked with sales while advertising is an assumption that it may lead to sales. For example: Giving 20% discount on products may attract a customer and induce instant sale while giving a general brand creation advertisement in the newspaper may not induce immediate sale
Price - Promotions are directly linked to sales and hence for small companies it may be easier to use promotional methods. Advertising may be more expensive for small companies and it may not be feasible for them while in advertising it is being assumed that adverts will lead to sales.
For example: A store may give 20% discount on its products which may increase sales while the same shop may find it difficult to advertise this in various medias.
jueves, 1 de marzo de 2012
Electrolux Design Lab Logo Competition
A tod@s: Acabo de descubrir esta competencia de diseño de Logo para estudiantes. Si somete un diseño para esta competencia (antes del 9 de marzo) es aceptable para sustituir uno de los Logos del proyecto (el del jugo, preferiblemente.)
Para mas información y detalles ("design brief" y el proceso de someter un diseño para la competencia), click on the link...
Electrolux Design Lab Logo Competition
Para mas información y detalles ("design brief" y el proceso de someter un diseño para la competencia), click on the link...
Electrolux Design Lab Logo Competition
Happy designing!
martes, 28 de febrero de 2012
Design Logo With Letters
DESIGN LOGO WITH LETTERS - Excelente (informativo y muy útil) artículo sobre alternativas para diseñar Logos con letras. Para leerlo (obtener una copia en PDF) tiene que ir al lugar del enlace y enviarse una copia a si mismo (a su e-mail.)
Cortesía de BEFORE & AFTER MAGAZINE
Cortesía de BEFORE & AFTER MAGAZINE
miércoles, 22 de febrero de 2012
Criterios de Evaluación
ART 425 - CRITERIOS DE EVALUACIÓN
Cada uno de estos parámetros de evaluación equivale al 20% de la evaluación
CONCEPTO:
Aspectos relacionados al concepto (estrategia) de comunicación y la aplicabilidad de este "mensaje" al producto/servicio, al consumidor (audiencia). Consideraciones de efectividad en lograr el propósito de la comunicación (estrategia creativa) incluyendo la relación entre el texto y la imagen visual y el acercamiento recomendado (tono/estilo de comunicación). (¿Que queremos que el consumidor haga? ¿Cómo este concepto facilita, estimula a que ocurra?)
DISEÑO:
Aspectos relacionados a los elementos formales diseño incluyendo: formato, composición (localización de componentes), uso de color, tipografía (tipo, tamaño, efectos), selección de imagen(es) y el efecto (impacto) general en relación al concepto de comunicación y su aplicabilidad (efectividad) en relación al consumidor identificado (y a su nivel de literacia textual y visual). (¿Llena nuestras expectativas estéticas, las del consumidor?)
TÉCNICA/MEDIO:
Consideraciones relacionadas al montaje del anuncio y al despliegue de destrezas en la selección, la utilización y el manejo del medio y técnicas y a la aplicabilidad de estos al proyecto. (¿Son apropiadas, logran representar la estrategia publicitaria y el concepto de comunicación del anuncio lo más cerca posible a su estado final de una forma clara y efectiva?)
PRESENTACIÓN:
Incluye todos los materiales de apoyo requeridos (bosquejo de investigación, análisis y desarrollo de estrategia creativa, X número de bocetos preliminares) y la calidad de la presentación del trabajo final. (¿Está "presentable", limpio y debidamente "protegido"?)
ENTREGA:
Se refiere a la "entrega" y presentación preliminar. Se descuenta 1 punto por cada día de clase que se atrase la entrega hasta un total de - 20%. Los estudiantes tendrán la oportunidad de re-someter su trabajo para evaluación final como parte de la evaluación de su portafolio (fechas de entrega serán anunciadas próximamente.)
martes, 21 de febrero de 2012
Proyecto #2 LOGOS - Food for Thought
Tom Greisman de Chermayeff & Geismar
Entrevista con Tom Greisman, socio principal de la firma de diseño Chermayeff & Geismar creadores de muchos logos para importantes compañías y organizaciones: Chase Manhattan Bank, PBS, Mobil, NBC, Univision y Armani Exchange entre otras.
Paul Rand
Website del diseñador gráfico Paul Rand, director de la firma de diseño responsable por el diseño de muchos logos tales como : Westinghouse, UPS, ABC, IBM, NEXT Computers y Yale University entre muchos otros.
Entrevista con Tom Greisman, socio principal de la firma de diseño Chermayeff & Geismar creadores de muchos logos para importantes compañías y organizaciones: Chase Manhattan Bank, PBS, Mobil, NBC, Univision y Armani Exchange entre otras.
Paul Rand
Website del diseñador gráfico Paul Rand, director de la firma de diseño responsable por el diseño de muchos logos tales como : Westinghouse, UPS, ABC, IBM, NEXT Computers y Yale University entre muchos otros.
PROYECTO #2 - DISEÑO DE LOGO
III. LOGO AND CORPORATE IDENTITY
The word, LOGO comes from the Greek, Logos (λόγος), "a word by which a thought is expressed, or the thought itself, the reason." Greeks thought that "man was above all creatures, because he possessed logos" and Aristotle used it to refer to the logical appeal of a speaker, noting that "the two major elements of logos are evidence and reasoning." The term Logos was soon adopted by early Christians to refer to the word of God. To the Gnostics this was the term for deity manifest in the universe, "the creative principle and underlying law of the universe." The Gnostic "logos", is the product of a careful reflection (dianoia), and refers, for its truth-value, not to the immediate moment of “grasping” a phenomenon (prolêpsis), but to the moment of reflection during which one attains a conceptual knowledge of the phenomenon, and first comes to “know” it as such—this is gnôsis: insight.
A variation of this term was also used in the late 19th/early 20th Century to identify the trademarks, or brand names often formed with letters and/or graphic images joined or cast together in metal as one piece (LOGOTYPE) to be used for printing, on packages, labels and ads.
Most businesses and organizations, large or small, require and identifying image that will be present in all printed and visual materials used by the company or group. The purpose is to establish a distinctive (unique) and memorable identifier that identifies and distinguishes business, a product or an activity from its competitors. This image has to be able to convey the essence and "personality" of the organization, product, or brand it represents. It also reflects the position of the organization's products and/or activities in the market and its public image.
A variation of this term was also used in the late 19th/early 20th Century to identify the trademarks, or brand names often formed with letters and/or graphic images joined or cast together in metal as one piece (LOGOTYPE) to be used for printing, on packages, labels and ads.
Most businesses and organizations, large or small, require and identifying image that will be present in all printed and visual materials used by the company or group. The purpose is to establish a distinctive (unique) and memorable identifier that identifies and distinguishes business, a product or an activity from its competitors. This image has to be able to convey the essence and "personality" of the organization, product, or brand it represents. It also reflects the position of the organization's products and/or activities in the market and its public image.
The content of this identifying image can be very specific to the organization, product, or brand referring directly or literally to its name or its attributes. This image could also be a symbol, a metaphor that suggest a concept, rather than a direct (literal) statement.
The best LOGO (most effective and lasting) is simple to read, speaks for itself and for the products or services, and in the best situation does not need additional information to convey their message. The most common applications of a LOGO are on letterheads (paper and envelope) and business cards. However, its use is often extended to product labeling, packaging, signs, promotional objects and advertisement, and sometimes developed further as part of a corporate identity scheme. For this reason the ideal LOGO has to be able to "work" and be "readable" in different sizes, colors and positions.
LOGOTYPE: Symbol and/or identifier (emblem, badge, insignia) of an organization, a corporation, product/service, or special interest group. The minimum expression of the entity or product/services characteristics (description) and "personality."
- Has to be "flexible" and versatile, has to "work" in different situations and reproduce at different sizes (scale/proportion) and be "legible" in color(s) or B&W.
- May incorporate graphic element(s) and/or typographic element(s) (initials or full name of product/service/organization).
- May also include company/product slogan or "tagline" as well as contact information.
PROJECT #2 - LOGO DESIGN ASSIGNMENT
Create a LOGO that can be used for the overall promotion of the products, organizations and/or activities identified. The LOGO should be designed to "work" in "full-color", black and white or in "spot (single/multiple) color(s)." The final design would be used in various applications including, letterheads, business cards, catalogue cover, poster, and other promotional materials.
The final LOGO should be designed to be printed and will include the development of materials that show the use of LOGO in specified context (applications). The logo development project will be carried out in two stages:
I. DEVELOPMENT OF CONCEPT AND LOGO ("GRAPHIC IDENTITY IMAGE)" FOR EACH OF THE FOLLOWING:
Individual / self-promotion - Personal logo design, as an Artist (self expression), Art Educator, Free-Lance designer (Graphic, Industrial, Fashion, Interiors, etc.), Illustrator (animation artists) and/or Photographer (film maker). Some have already decided what's their professional goal, others may want to "cover all the bases" by promoting themselves as an artist with various interests and skills.
Programa de Artes Visuales, Universidad del Sagrado Corazón - Visual Arts Program (BA) within the Communications Dept. of a private non-profit post-secondary institution. Multi-disciplinary focus (art for self-expression, art/design for communications and art education).
Juice Drink Beverage* - Local (Puerto Rico) fruit drink beverage for general consumption. Juice beverage product details (type of juice(s), target consumer, brand name and packaging) will be provided by students.
*Other similar consumer products/service concepts can be considered for review and approval. (alternative client/product options have to be pre-approved)
Students will be required to develop and present for review at least three (3) "graphic identity" concept sketches (roughs, thumbnail) for each of the 3 design projects (a total of 9.) Class review of concept development and rough sketches of ideas on Tuesday, February 28, 2012.
II. DEVELOPMENT OF FINAL LOGO AND APPLICATIONS FOR EACH OF THE 3 DESIGN PROJECTS.
After review of concept sketches (thumbnails), students will select one for each for full development of logo and preparation of final comprehensive art and presentation. Presentation will include LOGO (4" x 4") and sketches of applications for personal/individual logo (paper, envelope, business card, packaging, labeling, or similar applications) Review of the selected logos and of rough sketches for logo applications on Thursday, March 1st, 2012. Class presentation of final logos and sketches of proposed logo applications on Thursday, March 8, 2012.
viernes, 10 de febrero de 2012
BRAINSTORMING
The Brainstorming Process Is B.S. But Can We Rework It?
Two recent articles argue that brainstorming doesn't make people more creative. So how might we remake the brainstorming process, given what science tells us?
lunes, 6 de febrero de 2012
Alternativas de Composición (organización de los elementos)
5 Step Formula Based on Work of David Ogilvy
Ads and sales fliers are common desktop-published documents. Whether designing ads for clients or for your own business, you can improve the effectiveness of those ads with just a few time-proven design strategies.
When readers look at your ad what do they see first? Research indicates that readers typically look at:
1. Visual
2. Caption
3. Headline
4. Copy
5. Signature (Advertisers name, contact information)
in that order.
One method of making sure your ad gets read is to arrange elements in that order, top to bottom. However, your ad should also lead with its strongest element. Sometimes the visual may be secondary to the headline. In that case you may decide to put the headline first. A caption may not be necessary at all times and often you'll want to include additional elements such as secondary illustrations or a coupon box.
While this isn't the only way to design an ad, it is an easy to implement, successful formula for many types of products or services. On the next few pages I'll show you the basic layout and three variations on this format, also called the Ogilvy after advertising expert David Ogilvy who used this layout formula for some of his most successful ads.
Advertising expert David Ogilvy devised an ad layout formula for some of his most successful ads that became known as the Ogilvy. The illustration on this page is the basic design that follows the classic visual, headline, caption, copy, signature format. From this basic ad layout, other variations are derived.
Try changing the margins, fonts, leading, size of the initial cap, size of the visual, and placing the copy in columns to customize the basic format of this ad layout.
1. Visual at the top of the page. If you are using a photo, bleed it to the edge of the page or ad space for maximum impact.
2. For photos, place a descriptive caption below.
3. Put your headline next.
4. Follow with your main ad copy. Consider a drop cap as a lead-in to help draw the reader into the copy.
5. Place your contact information (signature) in the lower right corner. That's generally the last place a reader's eye gravitates to when reading an ad.
Variations on the Ogilvy layout: Headline on top or Visual next to headline
martes, 31 de enero de 2012
PROYECTO #1: RE-DISEÑO DE ANUNCIO "IMPRESO"
Como primer proyecto de clase y con el propósito de comenzar a poner en práctica nuestro entendimiento del proceso creativo y de diseño en el contexto de la publicidad comercial y la comunicación pública (ver documento II. RESEARCH AND CONCEPT DEVELOPMENT). En este proyecto cada estudiante identificará un elemento publicitario pautado en algún medio impreso (revista, periódico, afiche, valla, Internet), etc. y luego de analizarlo, genere/produzca alternativas de re-diseño.
EL RE-DISEÑO:
El re-diseño de proyectos de diseño en general y de elementos de diseño gráfico publicitarios en específico es sin duda uno de los trabajos más comunes y corrientes en el ejercicio de esta profesión. Con frecuencia el "cliente" solicita cambios en el anuncio o en la estrategia publicitaria, o alguien en el proceso interno de revisión del anuncio (directores de arte/creativos, directores de la cuenta) no esta conforme con lo que proponen los diseñadores y solicita, o requiere cambios al trabajo. En algunas ocasiones el "cliente" no esta satisfecho con el resultado del anuncio luego de ser pautado y/o cambios en el producto o servicio o en la publicidad de la competencia hacen necesario cambios en la estrategia publicitaria.
Además y quizás mas importante para nuestro proceso de aprendizaje, el re-diseño es también parte integral del proceso creativo de artistas y diseñadores (equivalente al proceso de revisión/edición en la redacción de un texto.) También, en algunos casos el re-diseño es parte del arreglo de contratación; el "cliente" contrata para que se le presenten varias alternativas para escoger, se contratan uno o más cambios luego de escoger entre las alternativas.
DESCRIPCIÓN DEL PROYECTO:
1. Identifique y presente 5 elementos publicitarios de prensa (pautado en algún medio impreso.)
2. Seleccione uno de estos elementos publicitarios y analice/evalúe el contenido y los aspectos relacionados al concepto y el diseño utilizando la guía de investigación y desarrollo de concepto sugerida y cualquier otro material pertinente. Prepare un bosquejo escrito (no más de 2 páginas) de su análisis identificando aspectos positivos y negativos.
3. Utilizando la información contenida en el anuncio y tomando en cuenta el resultado de su análisis y cualquier otra información relacionada al producto o servicio y al consumidor, desarrolle y presente por lo menos 3 bocetos ("rough sketches") sugiriendo cambios significativos a la estrategia publicitaria, al concepto de comunicación, al texto y/o al diseño.
4. Tomando en consideración los comentarios del grupo seleccione una de las alternativas sugeridas y prepare un diseño final lo más cercano a como se vería en su forma impresa, en un tamaño igual, o proporcional al de la pauta sugerida.
FECHAS DE REVISIÓN Y ENTREGA:
- Identificación y selección de anuncio original (para presentar en clase) - jueves 2 de febrero
- Bosquejo de Investigación y Desarrollo de Concepto (escrito, para discutir en clase) - martes 7 de febrero
- 3+ bocetos, "roughs" (para presentar y discutir en clase) - jueves 9 de febrero
- Diseño final (para presentar y recibir comentarios en clase y someter para evaluación preliminar) - jueves 16 de febrero
- El elemento publicitario original seleccionado
- El bosquejo de investigación y desarrollo de concepto
- 3 bocetos preliminares (mínimo)
- El re-diseño final (maqueta del diseño como se va a ver impreso).
Historia del Diseño Gráfico
Historia del Diseño Gráfico
Aunque hay evidencia arqueológica de que los seres humanos ha utilizado las herramientas y técnicas del arte y el diseño desde tiempos inmemorables (las mas antiguas pinturas en cuevas datan de hace aproximadamente 30,000 años - Chauvet-Pont-d'Arc), posiblemente previo al desarrollo de los lenguajes concretos, la profesión de Diseño Gráfico, en el sentido contemporáneo del concepto es relativamente reciente (mediados del Siglo 20.)
Para información detallada, imágenes y otras referencias sobre la historia del Diseño Gráfico recomiendo el la página de Nancy Stock-Allen An Introduction to the History of Graphic Design y el libro de Richard Hollis Graphic Design: A concise History (Thames and Hudson Ltd, London, 1994)
Periódicamente incluiremos imágenes en esta sección para ilustrar el desarrollo de la practica del Diseño Gráfico en el contexto moderno y contemporáneo:
Aunque hay evidencia arqueológica de que los seres humanos ha utilizado las herramientas y técnicas del arte y el diseño desde tiempos inmemorables (las mas antiguas pinturas en cuevas datan de hace aproximadamente 30,000 años - Chauvet-Pont-d'Arc), posiblemente previo al desarrollo de los lenguajes concretos, la profesión de Diseño Gráfico, en el sentido contemporáneo del concepto es relativamente reciente (mediados del Siglo 20.)
Para información detallada, imágenes y otras referencias sobre la historia del Diseño Gráfico recomiendo el la página de Nancy Stock-Allen An Introduction to the History of Graphic Design y el libro de Richard Hollis Graphic Design: A concise History (Thames and Hudson Ltd, London, 1994)
Periódicamente incluiremos imágenes en esta sección para ilustrar el desarrollo de la practica del Diseño Gráfico en el contexto moderno y contemporáneo:
De Artes Graficas a Diseño Grafico
1890 - 1914 - La Belle Époque
El Afiche Artístico - The Art Poster
Tolouse Lautrec
Jules Charete
Tolouse Lautrec
Alphonse Mucha
Alphonse Mucha
Jules Charete y Tolouse Lautrec
martes, 24 de enero de 2012
II. RESEARCH AND CONCEPT DEVELOPMENT
A. RESEARCHING THE AD
1. IDENTIFY CONSUMER
- Demographics - Quantifiable characteristics of any given population. Factors of age, sex, income, occupation, civil status, geographic location etc.
- Psychographics - Qualitative differences (or similarities) among consumers with similar (or different) demographic characteristics: lifestyle (dress, music, food and leisure activities preferences), personal goals and values (moral/religious), individual/group psychological traits and others.
2. ANALYZE PRODUCT / SERVICE
- Fact sheet about the product including characteristics and other information: design, ingredients or materials, quality, workmanship, price, usability tests, sales records, and general information about the company that manufactures / produces / distributes it
- Study and/or use the product/service (and the competition's) yourself: talk to sales people, specialists, and dealers; secondary sources research (library, trade publications, reports).
- Conduct or contract primary research: interviews, surveys, focus groups and analysis of data (quantitative and/or qualitative).
- List all usable benefits (attributes) of the product/service and keep in mind "problem issues."
- Determine product/service stage of its market history: new, mature, or declining.
- Determine product/service "positioning" goals: Advertising could attempt to establish, reinforce, or change customers' perception / attitudes towards product/service.
3. SET OBJECTIVES
- Short term / Retail Objectives - Oriented to immediate action, like drawing traffic into a store, developing a "personality" for a store, or announcing new product lines or services, promoting a concert, get someone elected, etc.
- Long Term / National (International) Objectives - Concerned with longer periods of time, as well as, long lasting results like introducing new products, building company's image, announcing product / service improvements, promoting a concert tour or a performer, drawing attention to a political issues.
B. CONCEPT DEVELOPMENT
1. DEVELOP A CONCEPT - The concept is based of information analysis (brainstorming) and the resulting insight (new understanding/realization based on acquired sense, intuition, wisdom).
- Write an information outline - Summary of all relevant information, and written statement of objectives.
- Develop Concept: A unifying idea, or organizing thought that provides the basis for the selection and arrangement of the ad material. Based on the product/service benefits, its capacity to satisfy material and/or psychological need. The concept could focus on the positive results or consequences of using the product/service (negative consequences of not using).
2. WRITE COPY AND SELECT IMAGES - The copy/text (tag line, slogan and body text) and images (photo, illustration, graphics and text type/style) are developed or selected in response to the concept and take into consideration a desired approach (Tone and Style).
- TONE: The tone of an ad can be factual, emotional, humorous, or a combination.
• Emotional - Appealing to he heart or the gut, and involves the reader by dwelling on feelings (hopes, desires and aspirations)
• Humorous - To create interest by entertaining. Appealing to the sense of humor of the reader.
- STYLE: In terms of style, or how the ad concept can presented, there are three basic options -dramatization, demonstration, presentation, or a combination.
• Demonstration - Usually factual in tone, shows (demonstrates) how a product/service is used.
• Presentation - Features or benefits are presented rather than dramatized or demonstrated. Could be factual or humorous in tone (usually depending on the presenter). Testimonials where presenter describes experience with product/service.
NOTE: In addition to taking into consideration the processes described above, graphic artists have to create/select images and typographic elements and develop a format for presentation based on the principles of design and composition, and applicable concepts of color theory. The images, typographic elements and the format are intended to enhance/facilitate the communication with the audience (consumers) and/or draw attention to the ad and to the product or service (brand, family of products, or individual product). In addition, graphic artists have to take into consideration other aspects related to the placement/location of the advertising element as well as, production and placement costs and time/schedule requirements.
I. CREATIVE PHILOSOPHIES*
* Albert C. Book and C. Dennis Schick: FUNDAMENTALS OF COPY AND LAYOUT, Third Edition, NTC Business Books, Lincolnwood, Illinois USA, 1997.
FAIFAX CONE - Foot, Cone, & Belding (FCB)
Five Rules:
1. Clear Position - People have no time to waste.
2. Proposition must express a well defined value.
3. Present value in personal terms - Consumer's perspective
4. Express personality of advertiser
5. Demand action (from consumer) - mental pledge
WILLIAM BERNBACH - Doyle, Dane, & Bernbach
Sales argument is not enough. You have to startle people into immediate awareness.
Memorability and originality (appeal, likebility) over sales argument (persuasion).
Message has to be conveyed with vitality.
The message (communication) has to be fresh, original, and imaginative (strike the imagination).
LEO BURNETT - Leo Burnett
Inherent drama in very product, publicist has to find it and convey it.
Creativity - Establishing new and meaningful relationships between previously unrelated things in a manner that is relevant, believable, and in good taste, that presents the product (message, activity, information) in a new light.
You don't have to be "off beat" to be interesting. A truly interesting ad or commercial will be "off beat" by its very rarity.
Great advertising writing is always deceptively and disarmingly simple. It has the common touch without sounding or being patronizing
CAMBELL - EWALD Co. - Company philosophy
Understand marketing objectives and advertising strategy before creative activities (production).
Doing your "home work" will bring order to your originality, clarity to your cleverness, and credibility to your creative product.
ROSSER REEVES - Ted Bates & Company
U.S.P. (Unique Selling Proposition)
1. Advertisement must make a proposition to the consumer. Not just words, or puffery (show), but clear and specific benefits.
2. Proposition must be unique, one that the competition cannot, or does not offer. Something unique to the brand (object, activity, message, information) or a claim not otherwise made in that particular field of advertising.
3. Proposition must be so strong (important) that it can move the mass, i.e., pull over customers to your product.
DAVID OGLILVY - Oglilvy & Mather
Individual ads are contributions to a larger, long term marketing program based on the product's "brand image."
JACK TROUT - Ries, Cappiello Cowell
The era of "positioning" - Recognizes the importance of product features and the company's image, but stresses, more than anything, the need to create a "position" in the prospect's mind.
Rules for playing the "game"
1. Get players with good marketing sense, "vision", and experience in both.
2. Be brutally frank about your product. Eliminate "ego" decision making (my personal little farm). It clouds the issues.
3. Don't be afraid to change what you have o change. Take advantage of all your resources. And base decisions on the marketplace, not on what's in the company.
4. Establish your "position" and build a program around it that's big enough (appealing enough) to get noticed.
THOMAS DILLON - Batten, Barton, Durstine & Orborn, Inc. (BBDO)
Common sins of advertising: 1. Creativity for the sake of technique - confuses the message , not addressing the specific consumer.
2. No creativity at all - boring and obvious selling message.
Advertising persuasion - to influence consumption/purchase decision.
Creative Process:
1. Identify prime prospect (consumers) - to whom is the message going to be sent.
2. Determine consumer's "problems" (needs, desires etc.) and decision making process.
3. Examine product (service) in light of what you know about the consumer - visualize product from the perspective of the consumer.
The purpose is to develop a "copy concept" (statement) that match up the consumer's "problems" with the characteristics of the product / service. Consumers should be able to "carry" this concept in their memory.
Ad or commercial must be able to: • Get the attention of the consumer.
• Register the memory of your product / service - the content of the copy concept.
• Link the concept to the brand.
EXAMPLES OF CONTEMPORARY CREATIVE PHILOSOPHIES
JOHN MAEDA (Founder MIT Medial Lab, President of RSDI )
I prefer to look out further and beyond, but fueled by the incredible traditional and classical core that represents more of the "what is good" versus just the more technology-centered approach of "what is new." You see it today so often—we desire great experiences, not just new experiences.
10 Laws of Simplicity
1. The simplest way to achieve simplicity is through thoughtful reduction.
2. Organization makes a system of many appear fewer.
3. Savings in time feel like simplicity.
4. Knowledge makes everything simpler.
5. Simplicity and complexity need each other.
6. What lies in the periphery of simplicity is definitely not peripheral.
7. More emotions are better than less.
8. In simplicity we trust.
9. Some things can never be made simple.
10. Simplicity is about subtracting the obvious, and adding the meaningful.
ALEX BOGUSKY (Crispin Porter + Bogusky)
"Our basic philosophy is we're going to take a brand and make it famous."
I tend to not think about it as entertainment. You can't just entertain and slap a logo on it. The work you do has to be about what the brand is about. You have to be interesting and you have to be surprising--that tends to be entertaining.
Advertising is more like mining. You've got lots of people doing their work, others culling through that work tying to find the gems. There's a lot of just dirt and a few gems.
Creativity Advertising Awards Report 2011
Les incluyo el link para el listado de los mas premiados este año en el mundo de la publicidad y el diseño gráfico compilado por la gente de CREATIVITY. De ahí pueden conectarse a las agencias, compañías y personas y a los trabajos que resultaron premiados en todas las competencias importantes en este campo durante todo el año. Es una super compilación de lo mejor de lo mejor.
Creativity compiles results from the seven most significant awards shows: ADC, AICP, ANDYS, Cannes, Clios, D&AD, and One Show. Companies and people are credited with award wins in every category at all the included shows.
Creativity compiles results from the seven most significant awards shows: ADC, AICP, ANDYS, Cannes, Clios, D&AD, and One Show. Companies and people are credited with award wins in every category at all the included shows.
Creativity Awards Report 2011: The biggest creative winners of 2011. Published: Oct 30, 2011
BTW vale la pena subscribirse (gratis) al los mailings semanales de newletters de CREATIVITYl, son la misma gente de AdCritic http://creativity-online.com/register Ahi puedes seleccionar los newletters que quieras recibir.
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